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Post by Arthur PenDragon on May 23, 2018 19:22:53 GMT
Hi all,
The New UI (1st BETA RELEASE) should be released over the next few days. It will be available from the OneDrive download section where the Classic KotRT UI can be found. So just use the kink from the Main Website in the UI Section.
Once released, I would appreciate any feedback on Bugs, Issues or suggestions.
Regards,
AP.
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Post by Arthur PenDragon on May 23, 2018 19:37:58 GMT
The first Beta Release is now available please not this currently around 79MB and not all features are installed and working as yet This is a Rough BETA please read the Document that is enclosed in the Zip File before use. Just click the One-Drive on my main website in the UI Section (Link available in my signature)
Regards AP.
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Post by Arthur PenDragon on May 25, 2018 8:16:22 GMT
Hi Beta 1.02 released.
Change Log Fixed Shields not showing at the docks for E-Vannin, Removed all Large Maps that were implimented (These may be added back later) Re-Enabled Map Border & Loc-Grid (easier for Map Updates in the future less files to edit) Minor Graphics Updates (These will be ongoing as Some elements are still imported from the KotRT-Classic UI) Tabs now working correctly on the World Atlas, (Note the maps here are imported from KotRT-Classic and mob information may not be fullly up to date) Some other minor Bug Fixes.
Regards AP
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Post by Arthur PenDragon on May 28, 2018 10:42:47 GMT
Latest Screen Shot of the NEW UI,
Right Click image and select view from the drop down menu in your explorer to view at true resolution size. Maps are now all working OK, I have refrained from Using the large maps at this time. With the Threalm realms using large and small maps there is just too much work to keep all the mob locations upto date. Mob Info has been implimented for the all classic dungeons now in the home lands. Also the grid overlay works as intended as does the border overlay to add an edge to the degfault maps used by daoc, this makes the UI look cleaner. For those vet players like me who like to use LOC command is why the grid over overlay has been implimented. Icons on the command bars have been updated, (Note these may still be updated according to feedback I recieve). The Battle status Icon has been made a little smaller 32px/32px to fit into a (64px image), rather than a 128px img. (When I start work on implimenting the windows and layout for 4K monitors this icon will be 64px/64px large (128px image). Tech info, If you have an i mage that for example has an on/off state what ever the icon size is the image has to be double its size, more info on this if you read below. I will be optimizing all img files as the ui moves forward this reduces the amount of memory used on systems which imroves RvR action as it should reduce the the effects of lagg. The format for imgs in DAoC has to be a factor of 2 eg 16, 32, 64, 128, 512,1024,2048 etc etc so if u have for example an image that uses 520x520 pix the imgae file min size has to be 1024px x 1024px hence a lot of wasted space & memoy. This does improve overall game play especially if u r not a top notch game spec PC like myself, I alwys notice when players port in and out of the BG's for example a split sec second of lagg. This latest version 1.03 will be uploaded soon. just a couple of other things I need to test in the BG's testing was not going well yesterday multiple groups running around to which my chars seemed to be bait no matter which realm i played. Some testing can be done on each individual realm. Keeps an eye on this space for updates & news soon. Regards AP.
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Post by Arthur PenDragon on Jun 4, 2018 6:40:16 GMT
Here is a Screen Shot of the New updated Healer Helper. Main changes here are the Healers Power bar in the centre tile along with the name and helath bar of the selected Group Member/Target. Clicking on the Centre Tile will now also auto face the target. You just click on the name (tile) of the group memebr to heal from the surrounding Tiles.
Regards, AP.
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Post by Arthur PenDragon on Jun 5, 2018 8:27:52 GMT
Beta 1.04 Relased. 05.06.2018 (See the change-log for full details of updates to this update
Regards AP.
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Post by Arthur PenDragon on Jul 1, 2018 11:19:32 GMT
Beta v1.05 available for download. Minor graphic updates completed, fixed most bugs, Please note Mini Map window I have reverted to the Mixed Mode method for now. The Alternate versions are included in the DOwnload that use map border overlay and the grid. These are not working as intended, the mixed mode widow for example displays the border overlay for small window. This I hope to address in the near Future.
To use the different component options atms just use the 1k xml file from the component of your choice and place a copy of it in the Custom Folder overwriting the existing file. Maps cop the map folder of your choice OLD_Maps (Mixed) or NEW_Maps then rename the folder to Maps. Remove the existing Maps folder first.
Regards AP.
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Post by Arthur PenDragon on Jul 18, 2018 11:49:37 GMT
Hi All
Version KotRT - DAoC Custom_UI [βeta v1.05a] - 01-07-2018) note this "A" a version update,
Change Log for this version ...
Corrected minor code errors. Removed all none used files. This does contain both map file versions (KotRT Classic (OLD) (Small & Large Maps) This is the default used selection. The New Small Size only that can be used with Map Window that has the overlay Loc Grid. Details are in the MAP_Files Folder. Few minor Graphic corrections & updates.
This Version can be considered the Pre-Release version. There are some things I still want to impliment. Again Time is not on my side a lot going on in RL atm.
Regards AP.
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Post by Arthur PenDragon on Nov 14, 2018 12:21:08 GMT
Hi All
DAoC V1.25 Updated UI now available for download "KotRT - DAoC Custom_UI [βeta v1.06] - 01-11-2018).zip"
Notes, Mini maps only are enabled by default, with the map Grid & Map Border implimented.
The Amount of Maps that need to be updated at present are many, and having to update both Mini & Large Maps takes such a lot of time which I just don't have at present.
For the time beining, There are some some custom maps mainly cities, DUyngeons and places of interest that contain the Mob Info. Others are now pulled from the DAoC default maps. More of the Mini maps will be updated in the future to reflect current game information. As for the large maps this will depend on time available to me in the future.
Regards AP.
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Post by Arthur PenDragon on Nov 25, 2018 18:09:08 GMT
KotRT UI Modern has now moved from Beta to Released. File Name v8.1.25.xx KotRT (Modern v1.00 - 25-11-2018) The Classic Version will remain at its current version 1.03. It is currently all woking with version 1.25 of DAoC. The Modern Version will take presidence over the classic. I will try to keep the Classic working with DAoC v8.1.25, no new features will be added to that version of the UI from the end of 2018.
Regards AP.
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Post by Arthur PenDragon on Feb 23, 2019 9:08:27 GMT
KotRT - DAoC Custom_UI [Modern v8.1.25. 1.02] - 23-02-2019
This update includes the following changes.
Overview Map MINI Button renames to GPS (Game Position System)
Labyrinth Dungeon now displays layered maps that change to levcel you are on providing the GPS Button is active.
Few minor code fixes.
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Post by Arthur PenDragon on Mar 24, 2019 20:58:16 GMT
KotRT - DAoC Custom_UI [Modern v8.1.25. 1.03] - 24-03-2019
This version has a few minor bugs removed and added Frontier Maze Areas to Auto Zoom when ActiveMap (GPS) is used.
Also added _ChanglogLog.txt to OneDrive to note changes of each version.
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Post by Arthur PenDragon on Apr 17, 2019 7:14:30 GMT
KotRT - DAoC Custom_UI [Modern v8.1.25. 1.04] - 17-04-2019
Mainly minor bug fixes, Maze areas were not switching correctly to overview when using the GPS feature. This has now been fixed on all 3 Realms.
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